Tis

Minecraft 21w13a

This snapshot adds goats, a darker splash screen, axolotl spawns, and the light block! See the changelog.

Goats

Goats have 10 health and take 10 less fall damage than other mobs.

Spawning

Goats spawn with a weight of 10, twice as much as llamas, and in groups of 4-6, the same as llamas.

Spawned goats have a 2% chance to be a screaming goat and swap out their normal sounds for screaming sounds. A screaming goat cannot become a normal goat and vice-versa.

Speed

Goats have a movement speed of 0.2, the same as other passive mobs such as cows. Goats get 25% extra speed when following or tempted and double their speed when panicking (when you hit them).

Jumping

Goats will search for a block to jump to in a 11x11x11 cube centered on the goat. When the jump behavior is triggered, every tick, the goat will pick a random block in that cube. The blocks are weighted by distance squared, so, a goat is four times as likely to pick a 10 block jump rather than a 5 block jump.

When the goat tries a potential jumping location, it checks:

  • If it can pathfind there normally by walking 7 blocks
  • If it will collide with blocks on the way
  • If the jump velocity exceeds 1.5 blocks/tick

If any of these conditions are satisfied, the goat will not use that jump. Goats will try up to 20 times (and spend up to 20 ticks) looking for a jump.

Once a goat finds a jump, it prepares for 40 ticks (2 seconds) before jumping. Then, it sets a 600-1200 tick cooldown (30-60 seconds, uniform random, both ends inclusive) between the next jump. This cooldown is also set when the goat spawns.

If a goat is moved to a different block at any time while searching for or preparing a jump, the jump will be cancelled, and will have to wait half the usual cooldown for another jump.

Goats will not try to jump if they are standing on a honey block.

Underwater Mob Spawns

Glow Squids and Axolotls now count towards the underground_water_creature mob cap instead of the old water creature cap. Both caps hold 5 mobs in singleplayer. They spawn in packs of 4-6 anywhere below sea level (y=63) and below the ocean if in an ocean biome. The bottom of the ocean is determined when the world first generates, placing blocks won’t change the spawning location.

Note: Underwater mob spawns are bugged in 21w13a. This was fixed in 21w16a.

Freeze Damage

Mobs in the freeze_hurts_extra_types entity tag (Striders, Blazes, Magma Cubes) will take 5 times more damage from freezing. The time it takes to get frozen does not change.

Edits

April 14 2021

  • Added that the jump cooldown is also set on spawn
  • Verified that the jump velocity is in blocks/sec

April 15 2021

  • Added axolotl and glow squid pack size and spawning conditions

April 21 2021

  • Covered the underwater mob spawning bug

November 4 2022

  • Jump velocity is in blocks/tick